Brian Lara International Cricket 2007 game for ps2 download




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Now that the awesome Aussies have actually pulled up their socks in the West Indies and started getting some results (three cheers for Matthew Hayden's fastest century in World Cup history - 100 runs off only 66 balls!), we can turn our attentions back to smashing England around in the latest installment of Ricky Ponting International Cricket. Because let's face it, who doesn't love seeing England lose? Note to our UK readers - sorry, but us Aussies are still smarting after our last, painful, pathetic defeat. Note to our American readers - what the hell are you doing reading a review of a cricket game?

Ricky Ponting International Cricket 2007 is hardly a massive evolution from the last game, but there have been enough little nips and tucks here to keep Ricky a nose in front of EA's recent Cricket 2007. It's a Bill Lawry sized nose, though. Certainly nothing to sniff at (pun sadly intended).
And it's a home-run! Err, whoops, wrong sport.

Herschelle Gibbs probably still has nightmares about that time he dropped Steve Waugh, and it's likely that after extended play with Ricky Ponting 07, you'll also be waking up in the middle of the night in a cold sweat, reliving the countless times your fielders have dropped match-winning catches. 

This is because the fielding controls in Ricky Ponting 07 once again require a touch of interactivity (not to mention luck) when it comes to throwing the ball at the stumps and catching in the outfield or behind wicket. The mini-game comes in the form of a reaction-time button press - just like the kind you find for driving the ball in old golf games. When the needle hits the middle of the meter, you have to nail that button or your hapless man in white will fumble the catch like some reserve player for Bangladesh, or throw the ball horribly wide of the stumps. 

It certainly makes matches a little less predictable - there's nothing quite as enjoyable as playing a friend and seeing them stuff up their golden chances in the field, for instance - but it becomes obvious that the catching meter is still too blindingly fast for simple catches and it leads to a lot of frustration. The darn thing literally pops up on the screen and vanishes again in the blink of an eye, even if the ball is coming straight down your throat. 

Where this really hurts is behind the stumps. When the batsman nicks the ball, you've only got a split second to catch what would normally be a regulation take for a decent wicketkeeper. Getting someone caught behind starts to become frustratingly difficult, so we can't help but feel this side of the game still needed a bit more work - like maybe a sudden slow-mo if the ball is nicked, to give you time to play the reaction time mini-game. We have to wonder if this feature was tested thoroughly. 


Hoiked over mid-wicket. Damn, that sounds horny.

What we do like, however, is the ability to return the ball to either the keeper's end or the bowler's end when fielding. In fact, you can even hear your teammates call out for you to return it to a particular end, which is a really nice touch. If you get your timing down, your fielder will hit the stumps with a direct hit, whereas a sloppy return gets dropped by the keeper or even misses entirely him entirely, resulting in overthrows. In this respect, there are a nice variety of animations to appreciate - at least for the first few days of play. 



Fielding should probably be even more interactive than it is in this game, but at least it's not just an automated affair as it was in Cricket 07. Swordfish Studios are onto a good system here, because it's clear that virtual cricket needs a lot more of these fun little elements to add an extra dimension to the repetitive work of bowling or repeatedly trying to loft the ball over the rope as the batting side. Let's hope they continue to work on it and bring us something far more functional and compelling the next time around.


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Click Here to download brian lara cricket 2007



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